Large City: Qi̘v Utíhiēàkmer

Qi̘v Utíhiēàkmer

Qi̘v Utíhiēàkmer
Example Tauric architecture.
StateTetbur Commune
ProvenceSudhurst Community
RegionGc-78l Wofǐ Woodlands
Founded1204
Community LeaderElder Brthê Pugh Medwin
Area328 km2 (131 mi2)
Average Yearly Temp22°C (71°F)
Average Elevation1372 m (4501 ft)
Average Yearly Precipitation276 cm/y (108 in/y)
Population77942
Population Density237 people per km2 (594 people per mi2)
Town AuraAugury
Naming
Native nameQi̘v Utíhiēàkmer
PronunciationUtíh /ˈjəkmer/
Direct Translation[home] [magazine]
Translation[Not Yet Translated]

Qi̘v Utíhiēàkmer (Utíh /ˈjəkmer/ [home] [magazine]) is a subtropical Large City located in the Sudhurst Community of the Tetbur Commune.

The name Qi̘v Utíhiēàkmer is derived from the Tauric language, as Qi̘v Utíhiēàkmer was founded by Brthê Pugh, who was culturaly Tauric.

Climate

Qi̘v Utíhiēàkmer has a yearly average temperature of 22°C (71°F), with its average temperature during the summer being a pleasant 25°C (77°F) and its average temperature during the winter being a cool 19°C (66°F). Qi̘v Utíhiēàkmer receives an average of 276 cm/y (108 in/y) of precipitation, most of which comes in the form of rain during the summer. Qi̘v Utíhiēàkmer covers an area of nearly 328 km2 (131 mi2), and an average elevation of 1372 m (4501 ft) above sea level.

Overview

Qi̘v Utíhiēàkmer was founded durring the early 13th century in spring of the year 1204, by Brthê Pugh. The establishment of Qi̘v Utíhiēàkmer was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Brthê Pugh struck deals with nearby nations and communities to establish Qi̘v Utíhiēàkmer as a prison colony.

Qi̘v Utíhiēàkmer was built using the conventions of Tauric durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Qi̘v Utíhiēàkmer is no diffrent. The city's buildings feature timber and earth construction, with most buildigns first floors resembling mounds of earth, with subsequent floors appearing as elaborate log cabins, with each building forming a tiered pyramid of sorts fromed from the stack of rectangular, peek roofed cabins. Most wooden bracing, support, and trim is carved with decorative knotwork, and the larger structures even feature painted trim which emphasises the knotwork.

Qi̘v Utíhiēàkmer is buildings folow an organic layout of crampt packed earth streets whihch gives the city a shape simmilar to a tree, if one views its streets from above. The city is the proud owner of a properly designed set of renforced walls made from mighty querried stone blocks. Their construction and material choices would make a dwarf weap with joy, for each and every part of the elaborate fortifications are purly functional and robust well byond reason. Even nonexperts can tell the walls are an excelent defencive structure. Unfortuantly, these exceptionaly well made fortifications are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.

Before you’ve even set foot into the heart of Qi̘v Utíhiēàkmer, you can smell it. The incense. It hangs about the town like a cloud. Monks, priests, and clerics are everywhere, all dedicated to the same divine, all performing the same rituals to bless and anoint buildings, streets, people, animals, you name it they are or have blessed it. The same holy symbol is everywhere too. Its on buildings, on people, and even branded into livestock. This certainly loves its divine. Asside form the revrent worship, you can see the citizens are preparing for something, and that something isn’t good. Weapons are worn openly. Defensive structures have been recently constructed to guard less used areas of the city. Merchants seem very eager to sell their wares at discount prices. Something is coming.

Civic Infrastructure

Qi̘v Utíhiēàkmer possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Qi̘v Utíhiēàkmer has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Qi̘v Utíhiēàkmer has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Qi̘v Utíhiēàkmer. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Qi̘v Utíhiēàkmer's parks.

Qi̘v Utíhiēàkmer has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Qi̘v Utíhiēàkmer.

Qi̘v Utíhiēàkmer has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Qi̘v Utíhiēàkmer has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Qi̘v Utíhiēàkmer has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Qi̘v Utíhiēàkmer has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Qi̘v Utíhiēàkmer has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qi̘v Utíhiēàkmer has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qi̘v Utíhiēàkmer has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Qi̘v Utíhiēàkmer's public wards, blessings, and other arcane systems.

Qi̘v Utíhiēàkmer has an Millitary Academy which trains military officers and specilists.

Qi̘v Utíhiēàkmer possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Qi̘v Utíhiēàkmer's grid is powered by a boiler and turbine based power plant.

Qi̘v Utíhiēàkmer's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Qi̘v Utíhiēàkmer has a first rate hospital which caters to anyone in need of long term medical care.

Qi̘v Utíhiēàkmer has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Qi̘v Utíhiēàkmer has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Qi̘v Utíhiēàkmer's natural decorations nor waterways.

Qi̘v Utíhiēàkmer has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Qi̘v Utíhiēàkmer has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Qi̘v Utíhiēàkmer has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Qi̘v Utíhiēàkmer is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Qi̘v Utíhiēàkmer's bank was built using a different architectural style from the rest of the town. The style used is known for its buildings being predominantly formed through the combination of basic geometric shapes. However, it shown in the detailing given to the structures such as its characteristic tall columns, intricate detail, symmetry, harmony, and balance in their designs to an astonishing degree of precision. Decorative elements for the buildings tended to be built into the structure itself, making great use of fluting, frescoes, inlays, and embossing.

Due to the actions of local Kami, summer is skipped in Qi̘v Utíhiēàkmer.

The Peafowl near Qi̘v Utíhiēàkmer are known to be a mutant strain of the creature.

Qi̘v Utíhiēàkmer's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves performance art to channel Charm energies of tier 1 via proclamations.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 157
  • Farmers: 229
  • Farm Laborer: 354
  • Hunters: 338
  • Milk Maids: 190
  • Ranchers: 104
  • Ranch Hands: 219
  • Shepherds: 194
    • Farmland: 315665 m2
    • Cattle and Similar Creatures: 19485
    • Poultry: 233826
    • Swine: 15588
    • Sheep: 779
    • Goats: 155
    • Horses, Mounts, and Beasts of Burden: 7794

Craftsmen

  • Arms and Toolmakers: 162
  • Blacksmiths: 181
  • Bookbinders: 101
  • Buckle-makers: 102
  • Cabinetmakers: 185
  • Candlemakers: 278
  • Carpenters: 225
  • Clothmakers: 210
  • Coach and Harness Makers: 82
  • Coopers: 194
  • Copper, Brass, Tin, Zinc, and Lead Workers: 109
  • Copyists: 76
  • Cutlers: 65
  • Fabricworkers: 173
  • Farrier: 677
  • Furriers: 51
  • Glassworkers: 259
  • Gunsmiths: 175
  • Harness-Makers: 77
  • Hatters: 154
  • Hosiery Workers: 56
  • Jewelers: 88
  • Leatherwrights: 205
  • Locksmiths: 77
  • Matchstick makers: 114
  • Musical Instrument Makers: 111
  • Painters, Structures and Fixtures: 99
  • Paper Workers: 118
  • Plasterers: 105
  • Pursemakers: 136
  • Roofers: 84
  • Ropemakers: 78
  • Rugmakers: 74
  • Saddlers: 144
  • Scabbardmakers: 160
  • Scalemakers: 82
  • Scientific, Surgical, and Optical Instrument Makers: 49
  • Sculptors, Structures and Fixtures: 78
  • Shoemakers: 77
  • Soap and Tallow Workers: 273
  • Tailors: 537
  • Tanners: 105
  • Upholsterers: 116
  • Watchmakers: 101
  • Weavers: 229
  • Whitesmiths: 63

Merchants

  • Adventuring Goods Retellers: 54
  • Arcana Sellers: 54
  • Beer-Sellers: 106
  • Booksellers: 121
  • Butchers: 185
  • Chandlers: 210
  • Chicken Butchers: 225
  • Entrepreneurs: 78
  • Fine Clothiers: 216
  • Fishmongers: 205
  • Florists: 47
  • Potion Sellers: 127
  • Resellers: 338
  • Spice Merchants: 101
  • Wine-sellers: 165
  • Wheelwright: 119
  • Woodsellers: 74

Service workers

  • Bakers: 410
  • Barbers: 318
  • Coachmen: 105
  • Cooks: 299
  • Doctors: 164
  • Gamekeepers: 125
  • Grooms: 68
  • Hairdressers: 251
  • Healers: 202
  • Housekeepers: 222
  • Housemaids: 371
  • House Stewards: 229
  • Inns: 73
  • Laundry maids: 136
  • Maidservants: 278
  • Nursery Maids: 136
  • Pastrycooks: 311
  • Restaurateur: 311
  • Tavern Keepers: 324

Specialized Laborer

  • Ashworkers: 109
  • Bleachers: 70
  • Chemical Workers: 45
  • Coal Heavers: 159
  • In-Town Couriers: 159
  • Long Haul Couriers: 177
  • Dockyard Workers: 159
  • Gas Workers: 38
  • Hay Merchants: 64
  • Leech Collectors: 187
  • Millers: 181
  • Miners: 194
  • Oilmen and Polishers: 123
  • Postmen: 165
  • Pure Finder: 100
  • Skinners: 222
  • Sugar Refiners: 44
  • Tosher: 118
  • Warehousemen: 278
  • Watercarriers: 164
  • Watermen, Bargemen, etc.: 268

Skilled Laborers

  • Accountants: 99
  • Alchemist: 120
  • Clerk: 152
  • Dentists: 78
  • Educators: 197
  • Engineers: 116
  • Gardeners: 78
  • Mages: 58
  • Plumbers: 84
  • Pharmacist: 92
  • Professors: 34
  • Scientists: 59
  • Wizards: 33

Civil Servants

  • Adventurers: 74
  • Bankers: 110
  • Civil Clerks: 173
  • Civic Iudex: 87
  • Consultants: 49
  • Exorcist: 173
  • Fixers: 90
  • Kami Clerk: 151
  • Landlords: 145
  • Lawyers: 92
  • Legend Keepers: 136
  • Militia Officers: 866
  • Monks, Monastic: 278
  • Monks, Civic: 268
  • Historian, Oral: 185
  • Historian, Textual: 92
  • Policemen, Sheriffs, etc.: 177
  • Priests: 324
  • Rangers: 105
  • Rat Catchers: 118
  • Scholars: 127
  • Spiritualist: 139
  • Slayers: 44
  • Storytellers: 318
  • Military Officers: 236

Cottage Industries

  • Brewers: 216
  • Comfort Services: 288
  • Enchanters: 91
  • Herbalists: 85
  • Jaminators: 251
  • Needleworkers: 259
  • Potters: 129
  • Preserve Makers: 210
  • Quilters: 112
  • Seamsters: 354
  • Spinners: 251
  • Tinker: 86
  • Weaver: 185

Artists

  • Actors: 83
  • Architects: 30
  • Bards: 121
  • Costumers: 46
  • Dancers: 91
  • Drafters: 50
  • Engravers: 63
  • Fine Furniture Carpenters: 38
  • Glaziers: 81
  • Inlayers: 74
  • Musicians: 229
  • Painters, Art: 39
  • Playwrights: 81
  • Sculptors, Art: 68
  • Wood Carvers: 288
  • Writers: 251

Produce Industries

  • Butter Churners: 288
  • Canners: 236
  • Cheesmakers: 324
  • Ice Merchants: 35
  • Millers: 159
  • Picklers: 134
  • Smokers: 93
  • Stockmakers: 89
  • Tobacconists: 123
  • Tallowmakers: 177

29870 of Qi̘v Utíhiēàkmer's population work within a Foundational Occupation.

44955 of Qi̘v Utíhiēàkmer's population do not work in a formal occupation, but do contribute to the local economy. 3117 (4%) are noncontributers.

Points of Interest

Qi̘v Utíhiēàkmer is cursed with recurrent spells of some troublesome disease. The affliction isn’t so fatal as to make living there impossible, but it adds suffering and expense to local lives. The plague might be the product of an ancient curse, the results of long lost toxic remains, or an unavoidable byproduct of whatever industry or purpose justifies the city. It’s probably not overly contagious, but visitors may be in some peril all the same.

Qi̘v Utíhiēàkmer is accessed from a nearby river via an intricate series of locks.

POI

History

In time immemorial, reportedly some time during the early 2nd century the Kami solved a major long term problem plaguing the town. One of Qi̘v Utíhiēàkmer's local festivals commemorates this miracle.

History